This living document is a list of theory concepts in video game music. These examples are meant to be a supplement in the music theory classroom. Each composer is linked to a wiki the first time they are mentioned. Transcribers (trans.) and arrangers (arr.) are credited for each example. The song title link leads to a YouTube video of the cue. The transcriber link leads to the respective lead sheet at VGLeadSheets.com. I believe music theory is highly interpretative; what I hear may not be what someone else hears. If you hear something different or feel something is blatantly wrong, please let me know and I will consider it and, if necessary, edit and credit you as a contributor. I am not ashamed to say I am wrong. Please, also know that video game music, like popular music and jazz, does not have to follow ‘traditional’ theoretical functions. This is especially true when it comes to form. Any help is appreciated.
"Music Theory Examples in Video Game Music,"
Journal of Music Theory Pedagogy: Vol. 34, Article 12.
Available at: https://digitalcollections.lipscomb.edu/jmtp/vol34/iss1/12